Rules

Bruno Faidutti has written his thoughts about the merits of designing rules simply and with particular clarity: The essence of a game is in its rulebook – the rules of the game are autonomous, complete, finite and known by all players. This may even be what makes games different from most other human activities, whose…

Walks the walk: Jim Rossignol

Jim Rossignol is an interesting fellow, particularly in the context that he writes in a unique way about gaming and its influence on culture. Not to mention, the trajectory and contrast of his own story against what he writes makes him an authentic source IMO. I am anticipating the arrival of his book, This Gaming…

iGame

This could spell T-R-O-U-B-L-E for the gaming industry and its plethora of hardware platforms – what if all you needed to play your favorite games was a cable and the device you carry with you all day anyways: Read more here. = c